![]() ![]() Until Windows 95 became firmly established as the successor to MS-DOS as a PC gaming platform in 1996-1997, everybody used MS-DOS when they played games on their PC. While during the first few years of PC gaming many games did not need MS-DOS to run, eventually the convenience of using MS-DOS for disk access and the necessity of using it for hard drive access made it ubiquitous by the end of the 1980s. It relied on IBM Personal Computer BASIC to run, but it came on a disk, so it required DOS as well. The first developed PC game was Donkey.bas, which came on the PC-DOS 1.0 diskette. MS-DOS as a gaming platform began with the introduction of the IBM PC back in August of 1981. I had never purchased a physical retro "homebrew" style game before, but the price was $29.99 and it came with a Steam key for the extras, so I eventually decided to take the plunge. I was suitably impressed that the game came on a floppy disk. Having a physical release of a game with no need to run a Steam installer and no concern that upgrading to the latest Windows will break the game interested me a great deal. When it was announced that not only would RCR receive a true port to the MS-DOS platform as Retro City Rampage 486 but also come in a boxed version, my interest was piqued. In fact, the only Steam games I have ever purchased were the Special Editions of Monkey Island 1 & 2 and I value them today only for their ability to build the Monkey Island 1 & 2 Ultimate Talkie Editions. Thus it did not really grab my attention and games with no physical release do not either. In its released form, it may have had the feel of an NES or MS-DOS game, but under its hood it was all modern. However, he decided to continue development on the PC and eventually released it on Steam and several consoles. I knew about Retro City Rampage back when its developer, Brian Provinciano, was calling it Grand Theftendo and trying to port it to the NES.
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